City: Thű Zá̌ër Ni̋ēkēä

Thű Zá̌ër Ni̋ēkēä

Thű Zá̌ër Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceJǎlēyeēy Region
RegionIri àhi Woodlands
Founded880
Community LeaderLord Klehl Vrigas Ghraingda
Area37 km2 (14 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation1230 m (4035 ft)
Average Yearly Precipitation279 cm/y (109 in/y)
Population8832
Population Density238 people per km2 (630 people per mi2)
Town AuraSummoning
Naming
Native nameThű Zá̌ër Ni̋ēkēä
Pronunciation/ðʌ̋/ /zɛ̌ɜː/
Direct Translation[warm] [coat; jacket; layer; cloak]
Translation[Not Yet Translated]

Thű Zá̌ër Ni̋ēkēä (/ðʌ̋/ /zɛ̌ɜː/ [warm] [coat; jacket; layer; cloak]) is a subtropical City located in the Jǎlēyeēy Region of the Goblin Tribes.

The name Thű Zá̌ër Ni̋ēkēä is derived from the Goblin language, as Thű Zá̌ër Ni̋ēkēä was founded by Có̄̄bó̄̌ Sēr 'Thymessi Daisy' Cú̄shvó̄ Yä̋s Méoī Ga̋nḱ Bénḱ, who was culturaly Goblin.

Climate

Thű Zá̌ër Ni̋ēkēä has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 13°C (55°F). Thű Zá̌ër Ni̋ēkēä receives an average of 279 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Thű Zá̌ër Ni̋ēkēä covers an area of nearly 37 km2 (14 mi2), and an average elevation of 1230 m (4035 ft) above sea level.

Overview

Thű Zá̌ër Ni̋ēkēä was founded durring the late 10th century, by Có̄̄bó̄̌ Sēr 'Thymessi Daisy' Cú̄shvó̄ Yä̋s Méoī Ga̋nḱ Bénḱ. The establishment of Thű Zá̌ër Ni̋ēkēä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Có̄̄bó̄̌ Sēr 'Thymessi Daisy' Cú̄shvó̄ Yä̋s Méoī Ga̋nḱ Bénḱ struck deals with nearby nations and communities to establish Thű Zá̌ër Ni̋ēkēä as a prison colony.

Thű Zá̌ër Ni̋ēkēä was built using the conventions of Goblin durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Thű Zá̌ër Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Thű Zá̌ër Ni̋ēkēä is is constructed arround a semi-circular narrow paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Thű Zá̌ër Ni̋ēkēä is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The city has truly fallen to evil.

Civic Infrastructure

Thű Zá̌ër Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Thű Zá̌ër Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Thű Zá̌ër Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Thű Zá̌ër Ni̋ēkēä's parks.

Thű Zá̌ër Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Thű Zá̌ër Ni̋ēkēä.

Thű Zá̌ër Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Thű Zá̌ër Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Thű Zá̌ër Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Thű Zá̌ër Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Thű Zá̌ër Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Thű Zá̌ër Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Thű Zá̌ër Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Thű Zá̌ër Ni̋ēkēä's public wards, blessings, and other arcane systems.

Thű Zá̌ër Ni̋ēkēä has an Administrative Academy which trains individuals in the administrative arts.

Thű Zá̌ër Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Thű Zá̌ër Ni̋ēkēä's grid is powered by a direct leyline tap.

Thű Zá̌ër Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Thű Zá̌ër Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Thű Zá̌ër Ni̋ēkēä's natural decorations nor waterways.

Thű Zá̌ër Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Thű Zá̌ër Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Thű Zá̌ër Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Thű Zá̌ër Ni̋ēkēä's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Thű Zá̌ër Ni̋ēkēä tiny harmless tornadoes plague the town.

The Buckawn near Thű Zá̌ër Ni̋ēkēä are known to be more aggressive than normal.

Thű Zá̌ër Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Conjuration energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 18
  • Farmers: 26
  • Farm Laborer: 42
  • Hunters: 31
  • Milk Maids: 25
  • Ranchers: 11
  • Ranch Hands: 24
  • Shepherds: 21
    • Farmland: 35946 m2
    • Cattle and Similar Creatures: 2208
    • Poultry: 26496
    • Swine: 1766
    • Sheep: 88
    • Goats: 17
    • Horses, Mounts, and Beasts of Burden: 883

Craftsmen

  • Arms and Toolmakers: 18
  • Blacksmiths: 20
  • Bookbinders: 11
  • Buckle-makers: 11
  • Cabinetmakers: 22
  • Candlemakers: 30
  • Carpenters: 27
  • Clothmakers: 22
  • Coach and Harness Makers: 9
  • Coopers: 21
  • Copper, Brass, Tin, Zinc, and Lead Workers: 11
  • Copyists: 8
  • Cutlers: 7
  • Fabricworkers: 21
  • Farrier: 65
  • Furriers: 5
  • Glassworkers: 33
  • Gunsmiths: 20
  • Harness-Makers: 8
  • Hatters: 17
  • Hosiery Workers: 6
  • Jewelers: 9
  • Leatherwrights: 20
  • Locksmiths: 9
  • Matchstick makers: 13
  • Musical Instrument Makers: 12
  • Painters, Structures and Fixtures: 10
  • Paper Workers: 13
  • Plasterers: 12
  • Pursemakers: 14
  • Roofers: 9
  • Ropemakers: 8
  • Rugmakers: 8
  • Saddlers: 16
  • Scabbardmakers: 17
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 8
  • Soap and Tallow Workers: 27
  • Tailors: 50
  • Tanners: 11
  • Upholsterers: 12
  • Watchmakers: 11
  • Weavers: 25
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 11
  • Booksellers: 13
  • Butchers: 21
  • Chandlers: 21
  • Chicken Butchers: 25
  • Entrepreneurs: 8
  • Fine Clothiers: 23
  • Fishmongers: 21
  • Florists: 5
  • Potion Sellers: 15
  • Resellers: 36
  • Spice Merchants: 11
  • Wine-sellers: 16
  • Wheelwright: 13
  • Woodsellers: 8

Service workers

  • Bakers: 51
  • Barbers: 41
  • Coachmen: 13
  • Cooks: 36
  • Doctors: 18
  • Gamekeepers: 13
  • Grooms: 7
  • Hairdressers: 31
  • Healers: 24
  • Housekeepers: 29
  • Housemaids: 38
  • House Stewards: 24
  • Inns: 8
  • Laundry maids: 15
  • Maidservants: 33
  • Nursery Maids: 16
  • Pastrycooks: 31
  • Restaurateur: 33
  • Tavern Keepers: 35

Specialized Laborer

  • Ashworkers: 12
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 17
  • In-Town Couriers: 19
  • Long Haul Couriers: 19
  • Dockyard Workers: 18
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 21
  • Millers: 20
  • Miners: 18
  • Oilmen and Polishers: 12
  • Postmen: 19
  • Pure Finder: 11
  • Skinners: 26
  • Sugar Refiners: 5
  • Tosher: 12
  • Warehousemen: 33
  • Watercarriers: 18
  • Watermen, Bargemen, etc.: 26

Skilled Laborers

  • Accountants: 11
  • Alchemist: 13
  • Clerk: 19
  • Dentists: 8
  • Educators: 23
  • Engineers: 12
  • Gardeners: 9
  • Mages: 6
  • Plumbers: 9
  • Pharmacist: 11
  • Professors: 3
  • Scientists: 6
  • Wizards: 3

Civil Servants

  • Adventurers: 8
  • Bankers: 12
  • Civil Clerks: 19
  • Civic Iudex: 9
  • Consultants: 5
  • Exorcist: 21
  • Fixers: 10
  • Kami Clerk: 17
  • Landlords: 17
  • Lawyers: 11
  • Legend Keepers: 14
  • Militia Officers: 80
  • Monks, Monastic: 25
  • Monks, Civic: 25
  • Historian, Oral: 18
  • Historian, Textual: 10
  • Policemen, Sheriffs, etc.: 21
  • Priests: 35
  • Rangers: 11
  • Rat Catchers: 13
  • Scholars: 13
  • Spiritualist: 16
  • Slayers: 5
  • Storytellers: 32
  • Military Officers: 35

Cottage Industries

  • Brewers: 27
  • Comfort Services: 36
  • Enchanters: 10
  • Herbalists: 9
  • Jaminators: 28
  • Needleworkers: 29
  • Potters: 14
  • Preserve Makers: 25
  • Quilters: 12
  • Seamsters: 46
  • Spinners: 26
  • Tinker: 9
  • Weaver: 21

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 14
  • Costumers: 5
  • Dancers: 10
  • Drafters: 5
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 8
  • Musicians: 29
  • Painters, Art: 4
  • Playwrights: 9
  • Sculptors, Art: 8
  • Wood Carvers: 35
  • Writers: 35

Produce Industries

  • Butter Churners: 29
  • Canners: 24
  • Cheesmakers: 31
  • Ice Merchants: 3
  • Millers: 17
  • Picklers: 14
  • Smokers: 11
  • Stockmakers: 10
  • Tobacconists: 14
  • Tallowmakers: 19

3272 of Thű Zá̌ër Ni̋ēkēä's population work within a Foundational Occupation.

4942 of Thű Zá̌ër Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 618 (7%) are noncontributers.

Points of Interest

Thű Zá̌ër Ni̋ēkēä's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Thű Zá̌ër Ni̋ēkēä suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

A vast influx of newcomers over the last 3 years has greatly spiked Thű Zá̌ër Ni̋ēkēä's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

The the a large bag of Elven High Magic, an a large bag imbued with notable amounts of Elven High Magic energies was created near Thű Zá̌ër Ni̋ēkēä by in time immemorial, reportedly some time during the early 2nd century.

History